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アウトロー armour中程度

敵の分類

アウトロー

Outlaw of the wilds, quick on the draw. 標準的な個体に出会えば、戦い抜くことになるのはこの数値だ。

体力
120
筋力
12
技量
80
脅威
中程度

勝てるか?

これはこの分類の典型的な数値であって、固定された一体の生物ではない。正確な筋力、体力、装備はアウトローごとに変わるため、正確な数値ではなく戦いの目安として扱おう。

Their stats

120

Health

12

Strength

80

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Fur Jerkin IIBandit armour
Edge5
Blunt17
Point24
Energy7
Fire5
Ice2
Wind1

Typical Outlaw kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

ShortswordTypical Outlaw weapon
Damage
12
Damage type
Edge
Needs Strength
8
Worth
24

Typical Outlaw weapon, shown as a guide. The exact sidearm varies by instance.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous33 to 55 per hit·3 to 4 hits to drop

You drop Outlaw in 3 to 4 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

33 to 55

per swing · 3 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Outlaw's health.

Outlaw's Edge armour-5 (est.)
Their hit on you52 to 87

Shortsword (about 80 Dexterity) drops you in 1 to 2 hits through your armour.

Typical Outlaw weapon; the exact one varies.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

他の敵タイプ