勢力 · 5つのキャンプ
Gothic 1 Remake キャンプとギルド
バリアは監獄を作り、囚人は社会を作った。三つの大きなキャンプと散らばる追放者たちが谷を分け合う - それぞれが独自の法、独自のギルド、独自の加入の代価を持つ。
- キャンプ
- 5
- 人口
- 508
- 最大
- Old Camp
Old Camp
Iron law under the Old Camp barons.
The largest camp in the Mining Valley. Held by ore-baron Gomez and his Heavy Mercenaries, the Old Camp trades magic ore to the King in exchange for survival supplies. Joining means swearing fealty to the barons and pulling a guard shift on the walls.
支配者
New Camp
The free miners who broke the King's monopoly.
A breakaway settlement founded by Lee, ex-King's General. The New Camp mines its own ore and the Water Mages hoard it for a magic ritual to break the Barrier. Templars guard the camp; Org Mercenaries patrol the road.
支配者
Swamp Camp
The Sleeper's faithful in the wet south.
A cult settlement deep in the swamps, devoted to the Sleeper. The Gurus brew swamp-weed and worship; Templars enforce silence. They want the Barrier to fall by waking their god - not by destroying it.
支配者
Old Mine
The depleted mine the barons abandoned.
The first mine - drained of ore and overrun by Minecrawlers. Still home to old prisoners and forgotten outposts. The deeper levels hide much older secrets.
支配者
Free Mine
Where the New Camp pulls its ore.
The independent mine the New Camp diggers work outside the Old Camp's reach. Guarded by Org Mercenaries; raided by Old Camp Guards.
支配者
キャンプへの加入
一つの旗、そして残りは閉ざされる
三つの勢力が谷を争う。オールド・キャンプ、ニュー・キャンプ、そしてSleeper同胞団のスワンプ・キャンプ。三つすべてを同時に口説き、それぞれの加入ラインを行けるところまで進めるのは自由だ。しかし一つに踏み切った瞬間、その周回では他の二つの扉が閉じる。それぞれに始めるためにまず取り入る最初の顔がいる。ThorusはオールドキャンプへThorus、LaresはニューキャンプへLares、Lesterはスワンプキャンプへの道を開く。
ギルド · 20
キャンプの中の勢力
各キャンプはいくつかのギルドを擁する。傭兵と魔術師、Noviceとテンプラー、市民と無法者 - 谷全体で二十の異なる勢力、それぞれが独自の防具、独自の規則、独自の名簿を持つ。

Citizen
107Free workers and traders inside the camps. No formal weapons training, often armed with clubs and short blades.

Guard
104Old Camp watch-guards. The first line at the camp gate.

Novice
76Initiates of the Sleeper's cult in the Swamp Camp. Wear simple robes and serve the Gurus.

Org Mercenary
68Free-camp mercenaries paid in ore. Independent contractors who guard the New Camp's road.

TPL
55Templars - armoured guardians of the Sleeper's temple in the Swamp Camp.

Soldier
45King's-trained warriors, mostly serving the New Camp under Lee. Disciplined and well-armored.

Peasant
28Farmers, cooks, and ore-handlers inside the camps. Unarmed and unranked.

BAN
27Bandits - outlaws who refuse all three camps and prey on travelers.

STT
27Sleeper Templars - Sleeper-loyal warriors hidden in temple precincts.

SFB
17Sleeper Faith Brothers - initiates devoted to waking the Sleeper.

GUR
10Gurus - high-tier monks of the Sleeper's cult, masters of runes and swamp-rituals.

KDW
6KDW guild members in the Mining Valley.

Fire Mage
5The Magicians of Fire - Innos's order - sheltered in the Old Camp inside the Castle. They study the runes that bind the Barrier.

Mercenary
5Heavy guards of the Old Camp. Loyal to the barons and the ore trade. Wear heavy armor; field one- and two-handed steel.

WOC
5WOC guild members in the Mining Valley.

SC
3SC guild members in the Mining Valley.

IE
2IE guild members in the Mining Valley.

WSC
2WSC guild members in the Mining Valley.

NON
1NON guild members in the Mining Valley.

Diego's Men
1Diego's small band - the original break-out crew who survived the dust of the prison-fall.