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護衛 armour高脅威

敵の分類

護衛

Old Camp gate watch, the Ore Barons' law. 標準的な個体に出会えば、戦い抜くことになるのはこの数値だ。

体力
150
筋力
15
技量
70
脅威
高脅威

勝てるか?

これはこの分類の典型的な数値であって、固定された一体の生物ではない。正確な筋力、体力、装備は護衛ごとに変わるため、正確な数値ではなく戦いの目安として扱おう。

Their stats

150

Health

15

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
BreastplateOld Camp Guard armour
Edge10
Blunt28
Point33
Energy8
Fire8
Ice3
Wind2

Typical Guard kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

Rusty Two-HanderTypical Guard weapon
Damage
61
Damage type
Edge
Needs Strength
50
Worth
1085

Typical Guard weapon, shown as a guide. The exact sidearm varies by instance.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·3 to 5 hits to drop

You drop Guard in 3 to 5 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 3 to 5 hits to drop

A weak-spot hit can spike higher.

Target health

Guard's health.

Guard's Edge armour-10 (est.)
Their hit on you75 to 126

Rusty Two-Hander (about 70 Dexterity) drops you in 1 to 2 hits through your armour.

Typical Guard weapon; the exact one varies.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

他の敵タイプ