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炎の魔術師 armour致命的

敵の分類

炎の魔術師

Old Camp spellcaster, fights at range with flame. 標準的な個体に出会えば、戦い抜くことになるのはこの数値だ。

体力
500
筋力
50
技量
35
脅威
致命的

勝てるか?

これはこの分類の典型的な数値であって、固定された一体の生物ではない。正確な筋力、体力、装備は炎の魔術師ごとに変わるため、正確な数値ではなく戦いの目安として扱おう。

Their stats

500

Health

50

Strength

35

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Fire RobeFire Mage armour
Edge15
Blunt20
Point20
Energy5
Fire40
Ice10
Wind10

Typical Fire Mage kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

No weapon on record. They likely fight with fists or a plain camp tool.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous27 to 45 per hit·12 to 19 hits to drop

You drop Fire Mage in 12 to 19 hits; they drop you in 2 to 3.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

27 to 45

per swing · 12 to 19 hits to drop

A weak-spot hit can spike higher.

Target health

Fire Mage's health.

Fire Mage's Edge armour-15 (est.)
Their hit on you31 to 53

Unarmed (fists) (about 50 Strength) drops you in 2 to 3 hits through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

他の敵タイプ