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JeremiahNew Camp

Peasant · New Camp

Jeremiah

New CampのPeasant. プレイヤーと話す。

会話ありAfterSilasRemovedStart
キャンプ
New Camp
ギルド
Peasant
日課
2

Jeremiahの居場所

Location of Jeremiah on the overworld map

場所

地域
ニュー・キャンプ
オーバーワールドに はい

会話で言及される

1人

戦闘

Their stats

Level 8+80 XP

124

Health

35

Strength

13

Dexterity

75

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Jeremiah's own protection values per damage channel - what your hits are reduced by.

Their weapon

ShortswordSignature
Damage
12
Damage type
Edge
Needs Strength
8
Worth
24

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous55 per hit·3 hits to drop

You drop Jeremiah in 3 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

55

per connecting swing · 3 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Jeremiah's health at Gothic.

Jeremiah's Edge protection-5
Their hit on you42

Shortsword (35 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

戦利品

These are the items Jeremiah actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

ボイスと会話

ボイス行
10
主人公シーン
3
会話トピック
3

会話

1トピック
He's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them. 5行
  1. He's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them.
  2. The only one who could stand up to them is Horatio, but he's gone all soft since they threw him in here.
  3. One day, he even told me that sometimes, he's THIS close to knocking that bastard's lights out, but he just won't do it.
  4. I think it has to do with an "oath he swore to himself" or something like that.
  5. ライス・ロードについてなにか教えてくれないか?

New Campの他の者