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Gor Na DunSwamp Camp

TPL · Swamp Camp

Gor Na Dun

Swamp CampのTPL. プレイヤーと話す。

会話ありFightOwnershipStart
キャンプ
Swamp Camp
ギルド
TPL
日課
3

Gor Na Dunの居場所

Location of Gor Na Dun on the overworld map

場所

地域
スワンプ・キャンプ
オーバーワールドに はい

戦闘

Their stats

150

Health

15

Strength

55

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Templar's ArmorTemplar armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Gor Na Dun wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Light Two-HanderSignature
Damage
60
Damage type
Edge
Needs Strength
50
Worth
1055

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·3 to 5 hits to drop

You drop Gor Na Dun in 3 to 5 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 3 to 5 hits to drop

A weak-spot hit can spike higher.

Target health

Gor Na Dun's health.

Gor Na Dun's Edge armour0
Their hit on you66 to 110

Light Two-Hander (about 55 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

戦利品

Confirmed drops

These are the items Gor Na Dun actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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