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Baal NamibSwamp Camp

GUR · Swamp Camp

Baal Namib

Swamp CampのGUR. プレイヤーと話す。

会話ありCampDividedOwnershipStart
キャンプ
Swamp Camp
ギルド
GUR
日課
3

Baal Namibの居場所

Location of Baal Namib on the overworld map

場所

地域
スワンプ・キャンプ
オーバーワールドに はい

戦闘

Their stats

300

Health

30

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical GUR armour

Not confirmed
Novice's ArmorNovice armour
Edge0
Blunt5
Point5
Energy0
Fire3
Ice3
Wind3

Typical GUR kit, shown as a guide. The exact armour varies from one GUR to the next, so treat these as a rough guide.

Their weapon

Namib's ClubSignature
Damage
55
Damage type
Blunt
Needs Strength
47
Worth
202

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·5 to 9 hits to drop

You drop Baal Namib in 5 to 9 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 5 to 9 hits to drop

A weak-spot hit can spike higher.

Target health

Baal Namib's health.

Baal Namib's Edge armour0 (typical)
Their hit on you72 to 120

Namib's Club (about 70 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

戦利品

Confirmed drops

These are the items Baal Namib actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

ボイスと会話

ボイス行
0
主人公シーン
5
会話トピック
6

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