MercanteNovice · Campo Palude
Darrion
Novice del Campo Palude. Un mercante da cui comprare e a cui vendere, con 23 beni.
- Campo
- Campo Palude
- Ruolo
- Novice
- In stock
- 23 beni
Compra e vende
23 beniArmi
Rune e pergamene

Schematic of Steel Tongue
Rune e pergamene
68
Cibo e pozioni
Merci

Leather strips
Merci
14x16
Iron
Merci
11x12
Willow wood
Merci
7x18
Candlestick
Merci
6
Plate
Merci
2
Tumbler
Merci
2x2
Arrow
Merci
1x45
Bolt
Merci
1x36
I valori sono il valore base dell'oggetto in minerale - i pezzi di minerale magico che sono l'unica valuta della Colonia. Quanto paghi o ricevi davvero dipende dal margine del mercante e dalla tua reputazione.
Dove trovare Darrion
Combattimento
Their stats
60
Health
6
Strength
15
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Darrion wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Darrion in 1 to 2 hits; they drop you in 3 to 5.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 1 to 2 hits to drop
A weak-spot hit can spike higher.
Darrion's health.
Fortuno's Club (about 15 Dexterity) drops you in 3 to 5 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Bottino
Confirmed drops
These are the items Darrion actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


