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Mercenario armourMinaccia alta

Classe di nemico

Mercenario

Seasoned New Camp mercenary, a hard fight. Incontrane uno generico e questi sono i numeri che ti aspetti di affrontare.

Salute
170
Forza
17
Destrezza
75
Minaccia
Minaccia alta

Riesci a batterne uno?

Questi sono numeri tipici per la classe, non una singola creatura fissa. La forza, la salute e l'equipaggiamento esatti cambiano da un Mercenario all'altro, quindi prendilo come una guida allo scontro più che come un dato preciso.

Their stats

170

Health

17

Strength

75

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

Typical Mercenary kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

Blood HarvesterTypical Mercenary weapon
Damage
68
Damage type
Edge
Needs Strength
55
Worth
1305

Typical Mercenary weapon, shown as a guide. The exact sidearm varies by instance.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·3 to 5 hits to drop

You drop Mercenary in 3 to 5 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 3 to 5 hits to drop

A weak-spot hit can spike higher.

Target health

Mercenary's health.

Mercenary's Edge armour0 (est.)
Their hit on you82 to 138

Blood Harvester (about 75 Dexterity) drops you in 1 hit through your armour.

Typical Mercenary weapon; the exact one varies.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Altri tipi di nemici