Classe di nemico
Bandito
New Camp hired blade, rank and file. Incontrane uno generico e questi sono i numeri che ti aspetti di affrontare.
- Salute
- 100
- Forza
- 10
- Destrezza
- 30
- Minaccia
- Moderata
Riesci a batterne uno?
Questi sono numeri tipici per la classe, non una singola creatura fissa. La forza, la salute e l'equipaggiamento esatti cambiano da un Bandito all'altro, quindi prendilo come una guida allo scontro più che come un dato preciso.
Their stats
100
Health
10
Strength
30
Dexterity
Base attributes at Gothic (Standard) difficulty.
Their armour
EstimatedTypical Bandit kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 68
- Damage type
- Edge
- Needs Strength
- 55
- Worth
- 1305
Typical Bandit weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Bandit in 2 to 3 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Bandit's health.
Blood Harvester (about 30 Dexterity) drops you in 1 to 2 hits through your armour.
Typical Bandit weapon; the exact one varies.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.