Classe di nemico
Mago del Fuoco
Old Camp spellcaster, fights at range with flame. Incontrane uno generico e questi sono i numeri che ti aspetti di affrontare.
- Salute
- 500
- Forza
- 50
- Destrezza
- 35
- Minaccia
- Letale
Riesci a batterne uno?
Questi sono numeri tipici per la classe, non una singola creatura fissa. La forza, la salute e l'equipaggiamento esatti cambiano da un Mago del Fuoco all'altro, quindi prendilo come una guida allo scontro più che come un dato preciso.
Their stats
500
Health
50
Strength
35
Dexterity
Base attributes at Gothic (Standard) difficulty.
Their armour
EstimatedTypical Fire Mage kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
No weapon on record. They likely fight with fists or a plain camp tool.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Fire Mage in 12 to 19 hits; they drop you in 2 to 3.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
27 to 45
per swing · 12 to 19 hits to drop
A weak-spot hit can spike higher.
Fire Mage's health.
Unarmed (fists) (about 50 Strength) drops you in 2 to 3 hits through your armour.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.