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SnipesOld Mine

Citizen · Old Mine

Snipes

Citizen del Old Mine. Parla con il giocatore.

Ha dialoghiStartWatch
Campo
Old Mine
Gilda
Citizen
Routine
2

Dove trovi Snipes

Location of Snipes on the overworld map

Luogo

Regione
Vecchia Miniera
Sulla mappa

Quest

1 quest

Combattimento

Their stats

70

Health

7

Strength

25

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Citizen armour

Not confirmed

No martial armour on record for the Citizen. Expect little to no protection beyond plain clothing.

Their weapon

Nail ClubSignature
Damage
11
Damage type
Blunt
Needs Strength
7
Worth
13

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·2 hits to drop

You drop Snipes in 2 hits; they drop you in 3 to 5.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 hits to drop

A weak-spot hit can spike higher.

Target health

Snipes's health.

Snipes's Edge armour0 (typical)
Their hit on you18 to 31

Nail Club (about 25 Dexterity) drops you in 3 to 5 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Bottino

These are the items Snipes actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voce e dialoghi

Battute vocali
8
Scene con l'eroe
0

Altri del Old Mine