Skip to content
GothicWiki
KirgoOld Camp

Guardia · Old Camp

Kirgo

Guardia del Old Camp. Parla con il giocatore.

Ha dialoghiArenaAfterFightArenaGreetingsGuideOwnershipShipmentStartWait
Campo
Old Camp
Gilda
Guardia
Routine
7

Dove trovi Kirgo

Location of Kirgo on the overworld map

Luogo

Regione
Campo Vecchio
Sulla mappa

Quest

1 quest

Combattimento

Their stats

80

Health

8

Strength

30

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Warder's ArmorOld Camp Guard armour
Edge10
Blunt10
Point10
Energy0
Fire4
Ice4
Wind4

The armour Kirgo wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Crude SwordSignature
Damage
17
Damage type
Edge
Needs Strength
14
Worth
31

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Even fight30 to 50 per hit·2 to 3 hits to drop

You drop Kirgo in 2 to 3 hits; they drop you in 2 to 4.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Kirgo's health.

Kirgo's Edge armour-10
Their hit on you25 to 42

Crude Sword (about 30 Dexterity) drops you in 2 to 4 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Bottino

These are the items Kirgo actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voce e dialoghi

Battute vocali
35
Scene con l'eroe
9
Argomenti di dialogo
7

Altri del Old Camp