Skip to content
GothicWiki
JoruSwamp Camp

Novice · Swamp Camp

Joru

Novice del Swamp Camp. Parla con il giocatore.

Ha dialoghiAfterTalkingCampDividedEscapeFollowOwnershipStartWait
Campo
Swamp Camp
Gilda
Novice
Routine
7

Dove trovi Joru

Location of Joru on the overworld map

Luogo

Regione
Campo Palude
Sulla mappa

Quest

1 quest

Combattimento

Their stats

60

Health

6

Strength

15

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Novice's ArmorNovice armour
Edge0
Blunt5
Point5
Energy0
Fire3
Ice3
Wind3

The armour Joru wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Lester's MediatorSignature
Damage
60
Damage type
Blunt
Needs Strength
52
Worth
220

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Joru in 1 to 2 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Joru's health.

Joru's Edge armour0
Their hit on you42 to 70

Lester's Mediator (about 15 Dexterity) drops you in 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Bottino

Confirmed drops

These are the items Joru actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voce e dialoghi

Battute vocali
46
Scene con l'eroe
11
Argomenti di dialogo
10

Conversazioni

8 argomenti
Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.3 battute
  1. Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.
  2. Maybe one of the other gurus can help you? I don't know, man. Look around.
  3. Where do I find scrolls with Sleeper magic?
That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.8 battute
  1. That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.
  2. If you want his attention, try and use a magic scroll in his vicinity.
  3. Not a Windfist, of course - try putting one of his students to sleep or something, you get the idea.
  4. Baal Namib, the one by the entrance, is a tough nut. I think Lester might be able to help you out here - just ask him when the old man is not around.
  5. The other gurus aren't as hard to impress ... just make yourself useful, and make sure they notice.
  6. Sure thing - you scratch my back, I scratch yours.
  7. I helped you out. Your turn now: how do I impress the gurus?
  8. All right. Thanks for the tips.
Oh, e così vuoi unirti a noi? Ottimo. Vediamo... Mhmm, sì, potrei darti una mano.4 battute
  1. Oh, e così vuoi unirti a noi? Ottimo. Vediamo... Mhmm, sì, potrei darti una mano.
  2. Sono ancora un novizio, ma conosco queste persone meglio di molti altri.
  3. Detto questo, prima ti chiederei un favore. Sei già passato da Fortuno?
  4. Voglio entrare nelle grazie dei baal. Hai qualche consiglio?
Allora hai già ricevuto la tua razione quotidiana? Dammela e ti aiuterò.2 battute
  1. Allora hai già ricevuto la tua razione quotidiana? Dammela e ti aiuterò.
  2. Ci penserò.
Può essere definito il quartiermastro. È lui che distribuisce i nostri spinelli quotidiani.2 battute
  1. Può essere definito il quartiermastro. È lui che distribuisce i nostri spinelli quotidiani.
  2. Ci penserò.
Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them. 3 battute
  1. Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them.
  2. There are ways to work around that, but they are different for each of them. I can give you some tips.
  3. Here are some smoke rolls for you.
Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice. 1 battuta
  1. Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice.
Non ancora. Ma Kalom ci dà solo qualche spinello.5 battute
  1. Non ancora. Ma Kalom ci dà solo qualche spinello.
  2. Solo i guru ricevono abbastanza erba di palude da raggiungere davvero il regno spirituale.
  3. Ma non importa... Un giorno sarò un guru e anche io ne riceverò abbastanza da ammirare il nostro maestro in tutta la sua gloria.
  4. Un giorno...
  5. Allora? Il Dormiente non ti ha ancora parlato?

Altri del Swamp Camp