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FletcherOld Camp

Guardia · Old Camp

Fletcher

Guardia del Old Camp. Parla con il giocatore.

Ha dialoghiFmtakenFmtaken2OwnershipStart
Campo
Old Camp
Gilda
Guardia
Routine
4

Dove trovi Fletcher

Location of Fletcher on the overworld map

Luogo

Regione
Campo Vecchio
Sulla mappa

Combattimento

Their stats

150

Health

15

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Warder's ArmorOld Camp Guard armour
Edge10
Blunt10
Point10
Energy0
Fire4
Ice4
Wind4

The armour Fletcher wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Judgment SwordSignature
Damage
30
Damage type
Edge
Needs Strength
20
Worth
145

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·3 to 5 hits to drop

You drop Fletcher in 3 to 5 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 3 to 5 hits to drop

A weak-spot hit can spike higher.

Target health

Fletcher's health.

Fletcher's Edge armour-10
Their hit on you57 to 95

Judgment Sword (about 70 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Bottino

These are the items Fletcher actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voce e dialoghi

Battute vocali
43
Scene con l'eroe
11
Argomenti di dialogo
8

Conversazioni

4 argomenti
Più o meno. Ci hanno messi dentro insieme, ma è già da un po' che se ne sta sulle sue.2 battute
  1. Più o meno. Ci hanno messi dentro insieme, ma è già da un po' che se ne sta sulle sue.
  2. Did you know Nek well?
'Cause he did a big round just before he disappeared. Ain't much left to get from those diggers right now.2 battute
  1. 'Cause he did a big round just before he disappeared. Ain't much left to get from those diggers right now.
  2. What's keeping you from collecting his levies?
Eh?9 battute
  1. Eh?
  2. Did you now? Did he really turn coat?
  3. Really? Shit. He was a good man.
  4. Guess I'm gonna have to take over this patch for good now. Innos praise ...
  5. Keep me in the loop.
  6. About Nek ...
  7. I think I found him.
  8. No, he's dead. The molerats got him.
  9. I'm still looking.
A te cosa importa?2 battute
  1. A te cosa importa?
  2. Quando è stata l'ultima volta che hai visto Nek?

Altri del Old Camp