Old CampNovice · Old Camp
Baal Parvez
Novice del Old Camp. Parla con il giocatore.
- Campo
- Old Camp
- Gilda
- Novice
- Routine
- 3
Dove trovi Baal Parvez
Combattimento
Their stats
200
Health
20
Strength
30
Dexterity
50
Mana
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Baal Parvez wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Baal Parvez in 4 to 6 hits; they drop you in 2 to 3.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 4 to 6 hits to drop
A weak-spot hit can spike higher.
Baal Parvez's health.
Steel Tongue (about 30 Dexterity) drops you in 2 to 3 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Bottino
Confirmed drops

Steel Tongue
Signature weapon
135
Coin
Carried

Ore Nugget
Carried
x18
Elixir of Healing
Carried
x4
Rice
Carried

Torch
Carried
x4
These are the items Baal Parvez actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voce e dialoghi
- Battute vocali
- 0
- Scene con l'eroe
- 8
- Argomenti di dialogo
- 9
Conversazioni
8 argomentiHere we are. That down there is our camp. 5 battute
- Here we are. That down there is our camp.
- The templars will let you through - once you're in, take a look around. I'm sure you won't regret coming here.
- If you decide to join, ask for Cor Kalom. He supervises the novices.
- I'll make my way back to the Old Camp now. There's still plenty of lost souls waiting for guidance.
- Buona fortuna!
You took your time, Brother, didn't you? Either way, we're here - that down there is our camp.1 battuta
- You took your time, Brother, didn't you? Either way, we're here - that down there is our camp.
Certainly! I will lead the way - just follow me.2 battute
- Certainly! I will lead the way - just follow me.
- All right, take me to your camp. I want to see it.
Besides the honor of serving the Sleeper? You might just become one of the chosen few he blesses with the gift of magic.6 battute
- Besides the honor of serving the Sleeper? You might just become one of the chosen few he blesses with the gift of magic.
- Or you might rise into the highest ranks and become a templar. Only the best of our fighters are granted this position.
- There are even templars who have mastered both the skill of combat and magic.
- Either way, for a true believer, our Brotherhood is a wellspring of possibilities.
- But, please, go ahead and see for yourself. Visit our camp and witness the strength of our community. It'll say more than a thousand words ever could.
- What do I get out of joining you?
It allows its wielder to control things with the power of their mind.3 battute
- It allows its wielder to control things with the power of their mind.
- But only our gurus and the best of the templars can practice it.
- Tell me more about the Sleeper's magic.
Yes. That of the Sleeper. He alone holds the power to free us from this wicked place.6 battute
- Yes. That of the Sleeper. He alone holds the power to free us from this wicked place.
- You see, I'm part of the Brotherhood, the Sleeper's humble servants. As we speak, the gurus of our camp are preparing a grand ritual to commune with him.
- You have no idea. Until now, the Sleeper only spoke to us through his nebulous visions, but the Great Awakening is going to change this. The Sleeper will finally speak to us in his true voice and tell us how to liberate him.
- However, we will need as many Brothers as we can for the ritual to succeed - only with our minds joined will we be able to break through to him.
- You, stranger, could be a part of this - like me, you could become a servant of a being more magnificent then anything you could possibly imagine.
- The "path of salvation?"
He, my friend, is our salvation. He speaks to us through our visions and dreams.6 battute
- He, my friend, is our salvation. He speaks to us through our visions and dreams.
- Five years ago, he visited our Master Y'Berion in his dreams, and he has guided us ever since.
- And yes, that means what you think it does: we have renounced the three gods, Adanos, Innos, and Beliar. We have given our souls to the Sleeper.
- What do you think? He will liberate us from this godsforsaken place. He will lead us into freedom.
- Who is "the Sleeper?"
- And how exactly is that going to help you in here?
He told Y'Berion to travel to the old ruins in the swamps and make them our sanctum. This is where we built our camp.5 battute
- He told Y'Berion to travel to the old ruins in the swamps and make them our sanctum. This is where we built our camp.
- He liberated many of us from the ore barons - thanks to the Brotherhood, none of us have to toil away in the mines anymore.
- Oh, there's plenty of food in the swamp if you know where to look. He also showed us the power of the swampweed - it's a herb we smoke to open our minds, and we sell it to the other camps in exchange for whatever goods we might need.
- Lastly, the Sleeper has also blessed some of us with the gift of his magic. It is an ancient and powerful kind, and it's unlike anything the mages of Myrtana practice.
- What has the Sleeper been telling you?






