Skip to content
GothicWiki
Skip Handlarz

Guard · Old Camp

Skip

Guard ze Old Camp. Handlarz, od którego możesz kupować i któremu sprzedawać, mający 10 towarów.

Obóz
Old Camp
Rola
Guard
Na stanie
10 towarów

Kupuje i sprzedaje

10 towarów

Runy i zwoje

  • Schematic of Longsword

    Runy i zwoje

    127
  • Schematic of Judgement Sword

    Runy i zwoje

    73

Wartości to podstawowa wartość przedmiotu w rudzie - bryłkach magicznej rudy, które są jedyną walutą Kolonii. To, co faktycznie płacisz lub otrzymujesz, zależy od marży kupca i twojej reputacji.

Gdzie znaleźć Skip

Location of Skip on the overworld map

Lokacja

Obóz
Old Camp
Na mapie świata
Tak

Mówi o

Walka

Their stats

150

Health

15

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Warder's ArmorOld Camp Guard armour
Edge10
Blunt10
Point10
Energy0
Fire4
Ice4
Wind4

The armour Skip wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Judgment SwordSignature
Damage
30
Damage type
Edge
Needs Strength
20
Worth
145

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·3 to 5 hits to drop

You drop Skip in 3 to 5 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 3 to 5 hits to drop

A weak-spot hit can spike higher.

Target health

Skip's health.

Skip's Edge armour-10
Their hit on you57 to 95

Judgment Sword (about 70 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Łup

These are the items Skip actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Więcej kupców ze Old Camp