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Fisk 商人

Outsider · オールド・キャンプ

Fisk

オールド・キャンプのOutsider。売買できる商人、商品20点を扱う.

キャンプ
オールド・キャンプ
役割
Outsider
在庫
商品20点

売買

商品20点

価値はアイテムの鉱石での基本価値 - コロニー唯一の通貨である魔法の鉱石の塊だ。実際に支払う・受け取る額は、商人の利幅とあなたの評判で変動する。

Fiskの居場所

Location of Fisk on the overworld map

場所

キャンプ
オールド・キャンプ
オーバーワールドに
はい

戦闘

Their stats

70

Health

7

Strength

30

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Shadow's DressShadow armour
Edge20
Blunt35
Point35
Energy10
Fire50
Ice30
Wind30

The armour Fisk wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Farmer's DefenseSignature
Damage
14
Damage type
Edge
Needs Strength
10
Worth
32

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable24 to 40 per hit·2 to 3 hits to drop

You drop Fisk in 2 to 3 hits; they drop you in 3 to 4.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

24 to 40

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Fisk's health.

Fisk's Edge armour-20
Their hit on you23 to 39

Farmer's Defense (about 30 Dexterity) drops you in 3 to 4 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

戦利品

These are the items Fisk actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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