ComercianteNovice · Swamp Camp
Fortuno
Novice do Swamp Camp. Um comerciante de quem você pode comprar e para quem pode vender, carregando 12 mercadorias.
- Assentamento
- Swamp Camp
- Papel
- Novice
- Em estoque
- 12 mercadorias
Compra e vende
12 mercadoriasComida e poções
Mercadorias

Dreamcall
Mercadorias
20x10
Northern Dark
Mercadorias
15x15
Green Novice
Mercadorias
8x15
Swampweed
Mercadorias
6x12
Ore Nugget
Mercadorias
1x90
Os valores são o valor base do item em minério - os pedaços de minério mágico que são a única moeda da Colônia. O que você de fato paga ou recebe varia com a margem do mercador e a sua reputação.
Onde encontrar Fortuno
Combate
Their stats
70
Health
7
Strength
15
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Fortuno wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Fortuno in 2 hits; they drop you in 3 to 5.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 hits to drop
A weak-spot hit can spike higher.
Fortuno's health.
Fortuno's Club (about 15 Dexterity) drops you in 3 to 5 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Saque
Confirmed drops
These are the items Fortuno actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


