TrainerWater Mage · New Camp
Merdarion
Water Mage of the New Camp. Spend your learning points here to study Mana.
- Camp
- New Camp
- Role
- Water Mage
- Teaches
- 1 skill
Teaches
1 skillLearning points come from quests and kills. Most trainers want the right standing with their camp - and sometimes a chapter of the story - before they will take you on.
Where to find Merdarion
Combat
Their stats
500
Health
50
Strength
150
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Merdarion wears, with its protection on each channel. Worn armour is never dropped.
Their weapon
No signature weapon is recorded for Merdarion, so the matchup below uses their stats and a typical KDW weapon as a guide.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Merdarion in 10 to 17 hits; they drop you in 1.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
30 to 50
per swing · 10 to 17 hits to drop
A weak-spot hit can spike higher.
Merdarion's health.
Unarmed (fists) (about 150 Dexterity) drops you in 1 hit through your armour.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
Confirmed drops

Chain Lightning
Carried

Elixir of Healing
Carried

Extract of Magic Energy
Carried
x4
Amulet of Life Force
Carried

Ore Nugget
Carried
x7
These are the items Merdarion actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.













