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Gothic維基
Wolf 訓練師

Mercenary · New Camp

Wolf

New Camp的Mercenary。在此花費你的學習點來研習 Bow。

營地
New Camp
角色
Mercenary
教授
1 項技能

教授

1 項技能

學習點來自任務與擊殺。多數訓練師會要求你與其營地有相應的聲望 - 有時還需要故事進到某一章 - 才願意收你。

在哪裡找到 Wolf

Location of Wolf on the overworld map

地點

營地
New Camp
在主世界

戰鬥

Their stats

120

Health

12

Strength

150

Dexterity

2,000

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Wolf wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

MaceSignature
Damage
35
Damage type
Blunt
Needs Strength
27
Worth
197

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·2 to 4 hits to drop

You drop Wolf in 2 to 4 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Wolf's health.

Wolf's Edge armour0
Their hit on you108 to 180

Mace (about 150 Dexterity) drops you in 1 hit through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

戰利品

Confirmed drops

Sells / stock

These are the items Wolf actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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