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Gothic維基
Homer 訓練師

Peasant · New Camp

Homer

New Camp的Peasant。在此花費你的學習點來研習 Strength。

營地
New Camp
角色
Peasant
教授
1 項技能

教授

1 項技能

學習點來自任務與擊殺。多數訓練師會要求你與其營地有相應的聲望 - 有時還需要故事進到某一章 - 才願意收你。

在哪裡找到 Homer

Location of Homer on the overworld map

地點

營地
New Camp
在主世界

戰鬥

Their stats

70

Health

7

Strength

20

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Peasant armour

Not confirmed

No martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.

Their weapon

Morning StarSignature
Damage
23
Damage type
Blunt
Needs Strength
19
Worth
79

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·2 hits to drop

You drop Homer in 2 hits; they drop you in 3 to 4.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 hits to drop

A weak-spot hit can spike higher.

Target health

Homer's health.

Homer's Edge armour0 (typical)
Their hit on you22 to 38

Morning Star (about 20 Dexterity) drops you in 3 to 4 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

戰利品

Confirmed drops

These are the items Homer actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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