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Gothic維基
Fingers 訓練師

Outsider · Old Camp

Fingers

Old Camp的Outsider。在此花費你的學習點來研習 Lockpicking, Pickpocketing。

營地
Old Camp
角色
Outsider
教授
2 項技能

教授

2 項技能

學習點來自任務與擊殺。多數訓練師會要求你與其營地有相應的聲望 - 有時還需要故事進到某一章 - 才願意收你。

在哪裡找到 Fingers

Location of Fingers on the overworld map

地點

營地
Old Camp
在主世界

戰鬥

Their stats

80

Health

8

Strength

25

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Shadow's DressShadow armour
Edge20
Blunt35
Point35
Energy10
Fire50
Ice30
Wind30

The armour Fingers wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Thorn of WoundsSignature
Damage
18
Damage type
Edge
Needs Strength
15
Worth
38

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Even fight24 to 40 per hit·2 to 4 hits to drop

You drop Fingers in 2 to 4 hits; they drop you in 3 to 4.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

24 to 40

per swing · 2 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Fingers's health.

Fingers's Edge armour-20
Their hit on you22 to 38

Thorn of Wounds (about 25 Dexterity) drops you in 3 to 4 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

戰利品

Confirmed drops

These are the items Fingers actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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