商人收購與販售
18 件商品食物與藥水
鑰匙

Lockpick
鑰匙
15x6
數值為物品以礦石計的基礎價值 - 那些作為殖民地唯一通貨的魔法礦石塊。你實際支付或收到的會隨商人的利潤與你的聲望而變動。
在哪裡找到 Jeremiah
談論
戰鬥
Their stats
80
Health
8
Strength
35
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical Peasant armour
Not confirmedNo martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Jeremiah in 2 to 3 hits; they drop you in 2 to 4.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Jeremiah's health.
Shortsword (about 35 Dexterity) drops you in 2 to 4 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
戰利品
These are the items Jeremiah actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.










