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Gothic維基
Cipher 商人

Mercenary · New Camp

Cipher

New Camp的Mercenary。一位你能向其買賣的商人,攜帶 19 件商品.

營地
New Camp
角色
Mercenary
現貨
19 件商品

收購與販售

19 件商品

數值為物品以礦石計的基礎價值 - 那些作為殖民地唯一通貨的魔法礦石塊。你實際支付或收到的會隨商人的利潤與你的聲望而變動。

在哪裡找到 Cipher

Location of Cipher on the overworld map

地點

營地
New Camp
在主世界

談論

戰鬥

Their stats

100

Health

10

Strength

150

Dexterity

2,000

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Cipher wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Bloodfly StingSignature
Damage
26
Damage type
Blunt
Needs Strength
21
Worth
106

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·2 to 3 hits to drop

You drop Cipher in 2 to 3 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Cipher's health.

Cipher's Edge armour0
Their hit on you102 to 171

Bloodfly Sting (about 150 Dexterity) drops you in 1 hit through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

戰利品

These are the items Cipher actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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