商人买卖
6 件商品食物与药水
书籍与文献

草图
书籍与文献
60
Map of the Colony
书籍与文献
50
Map of the Old Camp
书籍与文献
40
数值是物品以矿石计的基础价值——那些魔法矿石的碎块是聚居地唯一的通货。
在哪里找到 Graham
战斗
Their stats
Level 6+60 XP88
Health
20
Strength
10
Dexterity
60
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedGraham's own protection values per damage channel - what your hits are reduced by.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Graham in 2 hits; they drop you in 4.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 2 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Graham's health at Gothic.
Club (Light Mace) (20 Strength) drops you in 4 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
战利品
Confirmed drops

Club (Light Mace)
Equipped weapon
5
Water
Carried

Map to the Old Mine
Carried

Map of the Colony
Carried

Map of the Old Camp
Carried

草图
Carried
These are the items Graham actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.







