商人买卖
17 件商品食物与药水
钥匙

Lockpick
钥匙
15x4
杂货

Candle
杂货
6x2
Plate
杂货
2x5
Tumbler
杂货
2x5
Arrow
杂货
1x26
Bolt
杂货
1x12
Ore Nugget
杂货
1x32
Wooden spoon
杂货
1x8
数值是物品以矿石计的基础价值——那些魔法矿石的碎块是聚居地唯一的通货。你实际付出或收到的金额会随商人的利润空间和你的声望浮动。
在哪里找到 Alberto
战斗
Their stats
120
Health
12
Strength
70
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Alberto wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Alberto in 3 to 5 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
24 to 40
per swing · 3 to 5 hits to drop
A weak-spot hit can spike higher.
Alberto's health.
Crude Sword (about 70 Dexterity) drops you in 1 to 2 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
战利品
These are the items Alberto actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.



