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Aidan 训练师

雇佣兵 · Outer Ring

Aidan

Outer Ring的雇佣兵。在此花费你的学习点来研习Hunting / Skinning。

营地
Outer Ring
身份
雇佣兵
教授
1 项技能

教授

1 项技能

学习点来自任务与击杀。大多数训练师在收你为徒前,要求你与其营地有恰当的声望——有时还要推进到某个剧情章节。

在哪里找到 Aidan

Location of Aidan on the overworld map

地点

营地
Outer Ring
地区
UL
在主世界

战斗

Their stats

130

Health

13

Strength

50

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Aidan wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Bloodfly StingSignature
Damage
26
Damage type
Blunt
Needs Strength
21
Worth
106

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·3 to 4 hits to drop

You drop Aidan in 3 to 4 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 3 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Aidan's health.

Aidan's Edge armour0
Their hit on you42 to 71

Bloodfly Sting (about 50 Dexterity) drops you in 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

战利品

Confirmed drops

These are the items Aidan actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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