你能打赢一个吗?
这些是该类别的典型数值,而非某个固定的生物。每个 影者 的确切力量、生命与装备各有不同,所以请把它当作这场战斗的参考,而非精确读数。
Their stats
80
Health
8
Strength
20
Dexterity
Base attributes at Gothic (Standard) difficulty.
Their armour
EstimatedTypical Shadow kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 67
- Damage type
- Edge
- Needs Strength
- 54
- Worth
- 1273
Typical Shadow weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Shadow in 2 to 3 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
31 to 52
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Shadow's health.
Old Battleaxe (about 20 Dexterity) drops you in 1 to 2 hits through your armour.
Typical Shadow weapon; the exact one varies.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.