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Guru armour高威胁

敌人类别

Guru

Sect Camp preacher, far tougher than the robe suggests. 遇到一个普通个体时,你能预期与之交手的就是这些数值。

生命
300
力量
30
灵巧
70
威胁
高威胁

你能打赢一个吗?

这些是该类别的典型数值,而非某个固定的生物。每个 Guru 的确切力量、生命与装备各有不同,所以请把它当作这场战斗的参考,而非精确读数。

Their stats

300

Health

30

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Novice's ArmorNovice armour
Edge0
Blunt5
Point5
Energy0
Fire3
Ice3
Wind3

Typical Guru kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

No weapon on record. They likely fight with fists or a plain camp tool.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·5 to 9 hits to drop

You drop Guru in 5 to 9 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 5 to 9 hits to drop

A weak-spot hit can spike higher.

Target health

Guru's health.

Guru's Edge armour0 (est.)
Their hit on you43 to 73

Unarmed (fists) (about 70 Dexterity) drops you in 2 hits through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

其他敌人类型