你能打赢一个吗?
这些是该类别的典型数值,而非某个固定的生物。每个 不法之徒 的确切力量、生命与装备各有不同,所以请把它当作这场战斗的参考,而非精确读数。
Their stats
120
Health
12
Strength
80
Dexterity
Base attributes at Gothic (Standard) difficulty.
Their armour
EstimatedTypical Outlaw kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 12
- Damage type
- Edge
- Needs Strength
- 8
- Worth
- 24
Typical Outlaw weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Outlaw in 3 to 4 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
33 to 55
per swing · 3 to 4 hits to drop
A weak-spot hit can spike higher.
Outlaw's health.
Shortsword (about 80 Dexterity) drops you in 1 to 2 hits through your armour.
Typical Outlaw weapon; the exact one varies.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.