ТорговецOutsider · Старая шахта
Alberto
Outsider из Старая шахта. Торговец, у которого можно покупать и которому продавать, несёт 17 товаров.
- Лагерь
- Старая шахта
- Роль
- Outsider
- В наличии
- 17 товаров
Покупает и продаёт
17 товаровЕда и зелья
Ключи

Lockpick
Ключи
15x4
Товары

Candle
Товары
6x2
Plate
Товары
2x5
Tumbler
Товары
2x5
Arrow
Товары
1x26
Bolt
Товары
1x12
Ore Nugget
Товары
1x32
Wooden spoon
Товары
1x8
Цены - это базовая стоимость предмета в руде, кусках магической руды, что единственная валюта Колонии. То, что ты на деле платишь или получаешь, зависит от наценки купца и твоего положения.
Где найти Alberto
Бой
Their stats
120
Health
12
Strength
70
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Alberto wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Alberto in 3 to 5 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
24 to 40
per swing · 3 to 5 hits to drop
A weak-spot hit can spike higher.
Alberto's health.
Crude Sword (about 70 Dexterity) drops you in 1 to 2 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Лут
These are the items Alberto actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.



