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SnafOld Camp

Citizen · Old Camp

Snaf

Citizen из Old Camp. Говорит с игроком.

Есть диалогStart
Лагерь
Old Camp
Гильдия
Citizen
Распорядки
1

Где найти Snaf

Location of Snaf on the overworld map

Локация

Регион
Старый лагерь
В надземном мире Да

Квесты

3 квеста

Бой

Their stats

60

Health

6

Strength

25

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Citizen armour

Not confirmed

No martial armour on record for the Citizen. Expect little to no protection beyond plain clothing.

Their weapon

Club (Light Mace)Signature
Damage
8
Damage type
Blunt
Needs Strength
5
Worth
5

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Snaf in 1 to 2 hits; they drop you in 3 to 5.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Snaf's health.

Snaf's Edge armour0 (typical)
Their hit on you16 to 28

Club (Light Mace) (about 25 Dexterity) drops you in 3 to 5 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Лут

These are the items Snaf actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Голос и диалоги

Озвученные реплики
100
Сцены с героем
9
Темы диалогов
9

Разговоры

6 тем
Sure did. Here, have another one. Or three!3 реплики
  1. Sure did. Here, have another one. Or three!
  2. I did, but I'm out for today. Come back tomorrow.
  3. You said I can have as much stew as I want, right?
You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.2 реплики
  1. You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.
  2. Where can I find hellcaps around here?
I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.3 реплики
  1. I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.
  2. Thing is, I'm lacking the ingredients. Three more meat bugs and five hellcaps, that should do the trick. Interested?
  3. What can I do for you?
Хорошо. 2 реплики
  1. Хорошо.
  2. I can do that.
Ага, так я тебе и поверил. Но это колония, так что привыкай. И вообще, с правильными приправами есть можно что угодно. 3 реплики
  1. Ага, так я тебе и поверил. Но это колония, так что привыкай. И вообще, с правильными приправами есть можно что угодно.
  2. Я уже отправил одного за ингредиентами неделю назад, но он так и не вернулся. Поди, сбежал в Новый лагерь.
  3. Звучит… неплохо.
Прекрасно! Подожди немного, похлёбка почти готова.2 реплики
  1. Прекрасно! Подожди немного, похлёбка почти готова.
  2. Я принёс ингредиенты.

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