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JackalOld Camp

Стражник · Old Camp

Jackal

Стражник из Old Camp. Говорит с игроком.

Есть диалогFmtakenFmtaken2OwnershipStart
Лагерь
Old Camp
Гильдия
Стражник
Распорядки
4

Где найти Jackal

Location of Jackal on the overworld map

Локация

Регион
Старый лагерь
В надземном мире Да

Бой

Their stats

350

Health

35

Strength

100

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Warder's ArmorOld Camp Guard armour
Edge10
Blunt10
Point10
Energy0
Fire4
Ice4
Wind4

The armour Jackal wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

BonebreakerSignature
Damage
54
Damage type
Edge
Needs Strength
44
Worth
434

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·7 to 12 hits to drop

You drop Jackal in 7 to 12 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 7 to 12 hits to drop

A weak-spot hit can spike higher.

Target health

Jackal's health.

Jackal's Edge armour-10
Their hit on you89 to 149

Bonebreaker (about 100 Dexterity) drops you in 1 hit through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Лут

These are the items Jackal actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Голос и диалоги

Озвученные реплики
34
Сцены с героем
9
Темы диалогов
9

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