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BlackmailerUL

Org Mercenary · UL

Blackmailer

Org Mercenary из UL. Говорит с игроком.

Есть диалогPayedStart
Лагерь
UL
Гильдия
Org Mercenary
Распорядки
2

Где найти Blackmailer

Location of Blackmailer on the overworld map

Локация

Регион
UL
В надземном мире Да

Бой

Their stats

120

Health

12

Strength

63

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Blackmailer wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Morning StarSignature
Damage
23
Damage type
Blunt
Needs Strength
19
Worth
79

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·2 to 4 hits to drop

You drop Blackmailer in 2 to 4 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Blackmailer's health.

Blackmailer's Edge armour0
Their hit on you48 to 81

Morning Star (about 63 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Лут

Confirmed drops

These are the items Blackmailer actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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