상인매입 & 판매
상품 22종무기
열쇠

Lockpick
열쇠
15x6
가치는 광석 환산 아이템 기본가입니다 - 콜로니의 유일한 화폐인 마법 광석 덩어리.
Sharky을(를) 찾을 수 있는 곳
전투
Their stats
Level 8+80 XP236
Health
40
Strength
30
Dexterity
100
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedSharky's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Sharky in 6 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
46
per connecting swing · 6 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Sharky's health at Gothic.
Torch (40 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
전리품
Confirmed drops

Torch
Equipped weapon
2
Lockpick
Carried
x2
Ore Nugget
Carried
x23
Rice
Carried
x2
Rice Schnapps
Carried
x2
Essence of Healing
Carried
These are the items Sharky actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









