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Gothic위키
Sharky 상인

Mercenary · New Camp

Sharky

New Camp의 Mercenary. 사고팔 수 있는 상인, 상품 22종 취급.

진영
New Camp
역할
Mercenary
재고
상품 22종

매입 & 판매

상품 22종

가치는 광석 환산 아이템 기본가입니다 - 콜로니의 유일한 화폐인 마법 광석 덩어리. 실제로 지불하거나 받는 값은 상인의 마진과 당신의 평판에 따라 달라집니다.

Sharky을(를) 찾을 수 있는 곳

Location of Sharky on the overworld map

위치

진영
New Camp
지상에서

전투

Their stats

80

Health

8

Strength

40

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Sharky wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

TorchSignature
Damage
1
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·2 to 3 hits to drop

You drop Sharky in 2 to 3 hits; they drop you in 3 to 4.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Sharky's health.

Sharky's Edge armour0
Their hit on you21 to 36

Torch (about 40 Dexterity) drops you in 3 to 4 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

전리품

These are the items Sharky actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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