훈련사교습
스킬 1개Damarok을(를) 찾을 수 있는 곳
전투
Their stats
Level 50+500 XP364
Health
35
Strength
35
Dexterity
100
Mana
60
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedDamarok's own protection values per damage channel - what your hits are reduced by. The Fire Mage armour above is their gear.
Their weapon
No signature weapon is recorded for Damarok, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Damarok in 8 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
50
per connecting swing · 8 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Damarok's health at Gothic.
Unarmed (fists) (35 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
전리품
Confirmed drops

Fireball
Carried

Extract of Healing
Carried
x2
Extract of Magic Energy
Carried
x99
Lab flask
Carried

Mercury
Carried

Coin
Carried

Fire Mages Chambers key
Carried

Ore Nugget
Carried
x18
These are the items Damarok actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.








