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Gothic위키
Water Mage armour치명적

적 등급

Water Mage

New Camp spellcaster, calls the storm against you. 평범한 개체를 만나면 이 정도 수치를 상대로 싸우게 된다.

체력
500
50
민첩
150
위협
치명적

이길 수 있을까?

이는 한 마리의 고정된 생물이 아니라 등급의 전형적인 수치다. 정확한 힘, 체력, 장비는 Water Mage마다 다르니, 정확한 수치가 아닌 싸움의 길잡이로 여겨라.

Their stats

500

Health

50

Strength

150

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Water RobeWater Mage armour
Edge10
Blunt40
Point40
Energy5
Fire30
Ice20
Wind20

Typical Water Mage kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

No weapon on record. They likely fight with fists or a plain camp tool.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·10 to 17 hits to drop

You drop Water Mage in 10 to 17 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 10 to 17 hits to drop

A weak-spot hit can spike higher.

Target health

Water Mage's health.

Water Mage's Edge armour-10 (est.)
Their hit on you91 to 153

Unarmed (fists) (about 150 Dexterity) drops you in 1 hit through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

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