적 등급
Bandit
New Camp hired blade, rank and file. 평범한 개체를 만나면 이 정도 수치를 상대로 싸우게 된다.
- 체력
- 100
- 힘
- 10
- 민첩
- 30
- 위협
- 보통
이길 수 있을까?
이는 한 마리의 고정된 생물이 아니라 등급의 전형적인 수치다. 정확한 힘, 체력, 장비는 Bandit마다 다르니, 정확한 수치가 아닌 싸움의 길잡이로 여겨라.
Their stats
100
Health
10
Strength
30
Dexterity
Base attributes at Gothic (Standard) difficulty.
Their armour
EstimatedTypical Bandit kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 68
- Damage type
- Edge
- Needs Strength
- 55
- Worth
- 1305
Typical Bandit weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Bandit in 2 to 3 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Bandit's health.
Blood Harvester (about 30 Dexterity) drops you in 1 to 2 hits through your armour.
Typical Bandit weapon; the exact one varies.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.