商人売買
商品17点食料とポーション
鍵

Lockpick
鍵
15x4
商品

Candle
商品
6x2
Plate
商品
2x5
Tumbler
商品
2x5
Arrow
商品
1x26
Bolt
商品
1x12
Ore Nugget
商品
1x32
Wooden spoon
商品
1x8
価値はアイテムの鉱石での基本価値 - コロニー唯一の通貨である魔法の鉱石の塊だ。実際に支払う・受け取る額は、商人の利幅とあなたの評判で変動する。
Albertoの居場所
戦闘
Their stats
120
Health
12
Strength
70
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Alberto wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Alberto in 3 to 5 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
24 to 40
per swing · 3 to 5 hits to drop
A weak-spot hit can spike higher.
Alberto's health.
Crude Sword (about 70 Dexterity) drops you in 1 to 2 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
戦利品
These are the items Alberto actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.



