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Cord 教官

Soldier · ニュー・キャンプ

Cord

ニュー・キャンプのSoldier。ここでラーニングポイントを使って技量, 筋力を学ぶ。

キャンプ
ニュー・キャンプ
役割
Soldier
教える内容
2個のスキル

教える内容

2個のスキル

ラーニングポイントはクエストとキルから得られる。大半の教官は、引き受ける前にキャンプとの適切な評判を - 時にはストーリーの章を - 求める。

Cordの居場所

Location of Cord on the overworld map

場所

キャンプ
ニュー・キャンプ
オーバーワールドに
はい

戦闘

Their stats

210

Health

21

Strength

150

Dexterity

2,000

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Cord wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Cord's CleaverSignature
Damage
60
Damage type
Edge
Needs Strength
50
Worth
220

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·4 to 6 hits to drop

You drop Cord in 4 to 6 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 4 to 6 hits to drop

A weak-spot hit can spike higher.

Target health

Cord's health.

Cord's Edge armour0
Their hit on you123 to 205

Cord's Cleaver (about 150 Dexterity) drops you in 1 hit through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

戦利品

Confirmed drops

These are the items Cord actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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