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OrryOld Camp

護衛 · Old Camp

Orry

Old Campの護衛. プレイヤーと話す。

会話ありAbandonedMineFmtakenOmfullOrcassaultStart
キャンプ
Old Camp
ギルド
護衛
日課
5

Orryの居場所

Location of Orry on the overworld map

場所

地域
オールド・キャンプ
オーバーワールドに はい

戦闘

Their stats

100

Health

10

Strength

35

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Warder's ArmorOld Camp Guard armour
Edge10
Blunt10
Point10
Energy0
Fire4
Ice4
Wind4

The armour Orry wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Crude SwordSignature
Damage
17
Damage type
Edge
Needs Strength
14
Worth
31

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Even fight30 to 50 per hit·2 to 4 hits to drop

You drop Orry in 2 to 4 hits; they drop you in 2 to 3.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 2 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Orry's health.

Orry's Edge armour-10
Their hit on you28 to 47

Crude Sword (about 35 Dexterity) drops you in 2 to 3 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

戦利品

These are the items Orry actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

ボイスと会話

ボイス行
62
主人公シーン
12
会話トピック
9

会話

5トピック
ああ、めちゃくちゃだよ。全員自分のことしか考えてない。それに比べりゃオールド・キャンプは天国だ。 3行
  1. ああ、めちゃくちゃだよ。全員自分のことしか考えてない。それに比べりゃオールド・キャンプは天国だ。
  2. 俺たちがエクスチェンジ・ゾーンを仕切ってるから、ニュー・キャンプの連中は外からの新鮮な物資を入手できない。だから盗賊どもが片っ端から奪うんだ。
  3. 「ニュー・キャンプ」はそんなにひどいのか?
Well, don't piss off the ore barons, that's a good start. Same goes for us warders - we are next in the chain of command. Oh, and the Shadows may be lower than that, but they have a lot of sway as well, so you want them to be your friends.3行
  1. Well, don't piss off the ore barons, that's a good start. Same goes for us warders - we are next in the chain of command. Oh, and the Shadows may be lower than that, but they have a lot of sway as well, so you want them to be your friends.
  2. At the end of the day, just think hard about who you're gonna piss off in here. You're a freshie, so folk in the Old Camp will see you as a digger by default.
  3. Any advice you can give me about the Old Camp?
Make sure you get to the camp safely.1行
  1. Make sure you get to the camp safely.
Yeah, fate of every freshie. They call it "the Cleansing."4行
  1. Yeah, fate of every freshie. They call it "the Cleansing."
  2. There's bastards, I'll give you that. But just pay your protection money and you'll be fine.
  3. A couple of guys beat me up when I got out of the water. One was wearing armor just like yours.
  4. Are all of you Old Campers this friendly?
Hmm ... maybe try the abandoned mine farther down the canyon. There could be some weapons. 4行
  1. Hmm ... maybe try the abandoned mine farther down the canyon. There could be some weapons.
  2. Don't settle for the first pickaxe you can find, though - they're heavy and slow.
  3. Use them as a last resort.
  4. Any idea where I can find a weapon?

Old Campの他の者