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MalonNew Camp

Peasant · New Camp

Malon

New CampのPeasant. プレイヤーと話す。

会話ありFMRaidOwnershipStart
キャンプ
New Camp
ギルド
Peasant
日課
3

Malonの居場所

Location of Malon on the overworld map

場所

地域
ニュー・キャンプ
オーバーワールドに はい

戦闘

Their stats

40

Health

4

Strength

13

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Peasant armour

Not confirmed

No martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.

Their weapon

SickleSignature
Damage
7
Damage type
Edge
Needs Strength
5
Worth
4

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Malon in 1 to 2 hits; they drop you in 6 to 9.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Malon's health.

Malon's Edge armour0 (typical)
Their hit on you9 to 15

Sickle (about 13 Dexterity) drops you in 6 to 9 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

戦利品

These are the items Malon actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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