Old MineSTT · Old Mine
Ian
Old MineのSTT. プレイヤーと話す。
- キャンプ
- Old Mine
- ギルド
- STT
- 日課
- 7
Ianの居場所
戦闘
Their stats
Level 15+150 XP296
Health
70
Strength
40
Dexterity
140
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedIan's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Ian in 8 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
39
per connecting swing · 8 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Ian's health at Gothic.
Battlesword (70 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
戦利品
Confirmed drops

Battlesword
Equipped weapon
176
Hunting Bow
Carried

Arrow
Carried
x17
These are the items Ian actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
ボイスと会話
- ボイス行
- 44
- 主人公シーン
- 0






