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DragoOld Camp

炎の魔術師 · Old Camp

Drago

Old Campの炎の魔術師. プレイヤーと話す。

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Old Camp
ギルド
炎の魔術師
日課
5

Dragoの居場所

Location of Drago on the overworld map

場所

地域
オールド・キャンプ
オーバーワールドに はい

戦闘

Their stats

500

Health

50

Strength

40

Dexterity

100

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Fire RobeFire Mage armour
Edge15
Blunt20
Point20
Energy5
Fire40
Ice10
Wind10

The armour Drago wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

No signature weapon is recorded for Drago, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous27 to 45 per hit·12 to 19 hits to drop

You drop Drago in 12 to 19 hits; they drop you in 2 to 3.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

27 to 45

per swing · 12 to 19 hits to drop

A weak-spot hit can spike higher.

Target health

Drago's health.

Drago's Edge armour-15
Their hit on you31 to 53

Unarmed (fists) (about 50 Strength) drops you in 2 to 3 hits through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

戦利品

Confirmed drops

These are the items Drago actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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