MarchandCitizen · Old Camp
Graham
Citizen du Old Camp. Un marchand à qui acheter et à qui vendre, proposant 6 marchandises.
- Camp
- Old Camp
- Rôle
- Citizen
- En stock
- 6 marchandises
Achète & vend
6 marchandisesNourriture & potions
Livres & documents

Sketch
Livres & documents
60
Map of the Colony
Livres & documents
50
Map of the Old Camp
Livres & documents
40
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.
Où trouver Graham
Combat
Their stats
60
Health
6
Strength
20
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical Citizen armour
Not confirmedNo martial armour on record for the Citizen. Expect little to no protection beyond plain clothing.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Graham in 1 to 2 hits; they drop you in 4 to 7.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 1 to 2 hits to drop
A weak-spot hit can spike higher.
Graham's health.
Club (Light Mace) (about 20 Dexterity) drops you in 4 to 7 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
Loot
Confirmed drops

Club (Light Mace)
Signature weapon
5
Map to the Old Mine
Carried
These are the items Graham actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.







