MarchandWater Mage · Nouveau camp
Cronos
Water Mage du Nouveau camp. Un marchand à qui acheter et à qui vendre, proposant 23 marchandises qui forme aussi à Mana.
- Camp
- Nouveau camp
- Rôle
- Water Mage
- En stock
- 23 marchandises
Achète & vend
23 marchandisesArmes
Runes & parchemins

Inscription for Transform into Lurker
Runes & parchemins
340
Transform into Bloodfly
Runes & parchemins
70x2
Transform into Wolf
Runes & parchemins
55
Transform into Molerat
Runes & parchemins
40x2
Transform into Scavenger
Runes & parchemins
40
Inscription for Healing
Runes & parchemins
20
Healing
Runes & parchemins
10x2
Lumière
Runes & parchemins
5x3
Bagues & amulettes
Livres & documents

Words of the Gods - Volume 1
Livres & documents
100
Words of the Gods - Volume 2
Livres & documents
100
Words of the Gods - Volume 3
Livres & documents
100
First circle of magic
Livres & documents
50
Map of the New Camp
Livres & documents
40
The circle of Novices
Livres & documents
25
Marchandises

Remedy
Marchandises
50
Parchment
Marchandises
15x12
Ore Nugget
Marchandises
1x33
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie.
Enseigne aussi
1 compétenceOù trouver Cronos
Combat
Their stats
Level 60+600 XP2,000
Health
150
Strength
150
Dexterity
2,000
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedCronos's own protection values per damage channel - what your hits are reduced by. The KDW armour above is their gear.
Their weapon
No signature weapon is recorded for Cronos, so the matchup below uses their stats and a typical KDW weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Cronos in 2000 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
1
per connecting swing · 2000 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Cronos's health at Gothic.
Unarmed (fists) (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops
Scroll Cronos
Carried

Ring of Lesser Invincibility
Carried

Bloc de glace
Carried

Extract of Magic Energy
Carried
x4
Éclair de glace
Carried

Ore Nugget
Carried
x22
These are the items Cronos actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









