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SnafOld Camp

Citizen · Old Camp

Snaf

Citizen des Old Camp. Spricht mit dem Spieler.

Hat DialogStart
Lager
Old Camp
Gilde
Citizen
Routinen
1

Wo du Snaf findest

Location of Snaf on the overworld map

Ort

Region
Old Camp
In der Oberwelt Ja

Quests

3 Quests

Kampf

Their stats

60

Health

6

Strength

25

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Citizen armour

Not confirmed

No martial armour on record for the Citizen. Expect little to no protection beyond plain clothing.

Their weapon

Club (Light Mace)Signature
Damage
8
Damage type
Blunt
Needs Strength
5
Worth
5

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Snaf in 1 to 2 hits; they drop you in 3 to 5.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Snaf's health.

Snaf's Edge armour0 (typical)
Their hit on you16 to 28

Club (Light Mace) (about 25 Dexterity) drops you in 3 to 5 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Loot

These are the items Snaf actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
100
Helden-Szenen
9
Dialogthemen
9

Gespräche

6 Themen
Sure did. Here, have another one. Or three!3 Zeilen
  1. Sure did. Here, have another one. Or three!
  2. I did, but I'm out for today. Come back tomorrow.
  3. You said I can have as much stew as I want, right?
You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.2 Zeilen
  1. You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.
  2. Where can I find hellcaps around here?
I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.3 Zeilen
  1. I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.
  2. Thing is, I'm lacking the ingredients. Three more meat bugs and five hellcaps, that should do the trick. Interested?
  3. What can I do for you?
So ist es recht.2 Zeilen
  1. So ist es recht.
  2. I can do that.
Du musst es ja nicht essen. Aber wir sind hier im Minental, also gewöhnst du dich besser dran. Mit den richtigen Gewürzen schmeckt es eigentlich ganz in Ordnung. 3 Zeilen
  1. Du musst es ja nicht essen. Aber wir sind hier im Minental, also gewöhnst du dich besser dran. Mit den richtigen Gewürzen schmeckt es eigentlich ganz in Ordnung.
  2. Der Letzte, den ich losgeschickt hab, um die Zutaten zu holen, kommt einfach nicht wieder - ist bestimmt zum Neuen Lager übergelaufen.
  3. Willst du, dass ich kotze?
Gut, ich brauch sie nur noch dazuzugeben, dann ist der Eintopf fertig ... warte ...2 Zeilen
  1. Gut, ich brauch sie nur noch dazuzugeben, dann ist der Eintopf fertig ... warte ...
  2. Ich hab die Zutaten, die du wolltest.

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