Swamp CampNovice · Swamp Camp
Shrat
Novice of the Swamp Camp. Speaks to the player.
- Camp
- Swamp Camp
- Guild
- Novice
- Routines
- 3
Where you find Shrat
Combat
Their stats
Level 7+70 XP76
Health
10
Strength
10
Dexterity
7
Mana
20
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedShrat's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Shrat in 2 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
56
per connecting swing · 2 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Shrat's health at Gothic.
Steel Tongue (10 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Steel Tongue
Equipped weapon
135
Morning Star
Carried

Ore Nugget
Carried
x9
Rice
Carried
x2
Rice Schnapps
Carried

Torch
Carried
x2
These are the items Shrat actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 9
- Hero scenes
- 4
- Dialogue topics
- 4
Conversations
3 topicsThat's what I like to hear. Lead the way!2 lines
- That's what I like to hear. Lead the way!
- Why not. Let's go.
What, you wanna join those loons? (scoffs) I'd have long run off if the other camps were any better.3 lines
- What, you wanna join those loons? (scoffs) I'd have long run off if the other camps were any better.
- Come to think of it ... we could travel together, couldn't we? Mug some fools, scrounge ruins for nuggets ... what d'you think, mate?
- I want to join the Brotherhood. Can you help me?
What, already? Fine, I guess. I'll head back to me shack in the swamp ... stay alive, will you?2 lines
- What, already? Fine, I guess. I'll head back to me shack in the swamp ... stay alive, will you?
- It's time to part ways. I'll travel alone for a bit.






