商人收購與販售
25 件商品食物與藥水
鑰匙

Lockpick
鑰匙
15x14
商品

Northern Dark
商品
15x5
Parchment
商品
15x4
Leather strips
商品
14x4
Iron
商品
11x3
Green Novice
商品
8x8
Willow wood
商品
7x4
Candle
商品
6x3
Lab flask
商品
2x4
Arrow
商品
1x28
Bolt
商品
1x16
Ore Nugget
商品
1x45
數值為物品以礦石計的基礎價值 - 那些作為殖民地唯一通貨的魔法礦石塊。
在哪裡找到 Torik
戰鬥
Their stats
Level 14+140 XP500
Health
100
Strength
40
Dexterity
165
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedTorik's own protection values per damage channel - what your hits are reduced by. The BAN armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Torik in 20 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
25
per connecting swing · 20 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Torik's health at Gothic.
Scepter (100 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
戰利品
Confirmed drops

Scepter
Equipped weapon
100
Lockpick
Carried

Ore Nugget
Carried
x4
Rice
Carried

Torch
Carried
x2
Bread
Carried

Longbow
Carried

Arrow
Carried
x13
These are the items Torik actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
